![]() I’ve got six hours logged with this game, and most of that was dying to bosses. You have to keep an eye on enemy movements, but that can go out the window if you misjudge and someone lets off a shot, alerting everyone in the adjoining rooms. You’ll need to learn how quickly each one takes aim so that you can either dodge or deflect the bullets, so there’s a lot of timing to your runs. A couple have physical attacks, one has a shield, but most are long-range. Speaking of enemies, there are several types. You will be using it mostly to deflect bullets back at people, which is pretty necessary against certain enemies. This is a limited ability, but the bar does recharge after a few seconds of not using it. It is, however, a fun aesthetic.Īs well as your sword and half a dozen throwable objects, you have the ability to roll to avoid attacks, and you can also slow down time. The level selection is done by VHS too, which would be kinda cool if it wasn’t pretty annoying when trying to choose a level and accidentally picking the wrong one. Upon a success, you’re treated to a replay of it as seen through some kind of closed circuit television.ĭespite being set at some point in the future, there are several anachronistic elements, such as the playback of each level being via VHS. Of course, this is done to the tune of actually playing the mission, but when (not if) you die, it will restart and allow you to take another crack at it. To aid you in this, you don’t actually play each mission, you plan it out. Use your sword, thrown objects that you pick up, and environmental objects to carry out this task - which isn’t easy. ![]() By whom and why are some of the questions that will be answered as you play the game, because more than that would be major spoilers.Īs you play each level, your mission is usually to kill everyone so that you can continue to the next one. You play a samurai war hero, The Dragon, who is now employed to carry out hits against certain individuals. The future, a time of lasers, neon and a samurai sword? Such is the world of Katana ZERO, a side-scrolling pixel platformer with a hint of puzzle to it. Reviews // 11th May 2019 - 4 years ago // By Andrew Duncan Katana ZERO Review
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